We need only add the components due to the different part circles.

For a full circle of radius R' we have #B = (mu I)/(2R')# as per the attachment.

**For BC**, which is only a quarter circle of radius #2R#:

#B_(BC) = 1/4 * (mu I)/(2(2R)) = 1/16 (mu I)/(R)#

**For DA**, we do likewise

#B_(DA) = 3/4 * (mu I)/(2R) = 3/8 (mu I)/(R)#

And adding #implies 7/16 (mu I)/(R)#

**NB**

We can do it this simply because of the consat radius and because #d vec L times hat r# is the same all along a circle: it is the tangent #d vec L# vector crossed with unit radial #hat r# vector. So we are merely adding the components of the #d vec B #'s for each circle

The direction of the #vec B# field will be into the page as the right hand rule would indicate when applied to this cross product.