If one bullet is fired at #30^@# and another at #60^@# with respect to the horizontal, given the appropriate amount of time for them both to travel as far as they can and hit the ground, what are their respective ranges?

3 Answers
Aug 6, 2015

I tried using "real" values:

Explanation:

Have a look:
enter image source here
So
#h_2=3h_1#
#D_1=D_2#

Aug 6, 2015

These are parabolic motions, and we want #y_(f1)# and #y_(f2)# when they are maximized, i.e. #t = t_"1/2"#. Let #y_(i1) = y_(i2) = 0#:

#y_(f1) = -1/2g t_1^2 + v_(y1)t_1 = -1/2g t_1^2 + vsin(30^o)t_1#
#y_(f2) = -1/2g t_2^2 + v_(y2)t_2 = -1/2g t_2^2 + vsin(60^o)t_2#

When the final height is #0#, just divide the time by two to get the time of max height. So for now:

#0 = -1/2g t_1^2 + vsin(30^o)t_1#
#0 = -1/2g t_2^2 + vsin(60^o)t_2#

With generic, positive #g# and #v# values, using the quadratic formula at #30^o#:

#t_1 = (-v pm sqrt(v^2 - 4(-0.5)(0)))/(2(-0.5))#

#= (-v pm v)/(2(-0.5))#

#0sec# is trivial. The #30^o# full-distance time is:

#= (-v - v)/(-1)#

#= color(green)(v " s") => color(darkgreen)(t_"1/2" = v/2 "s")#.

At this time, #y_"max"# is:

#color(darkred)(y_(f1)) = -g/2(v/2)^2 + (v/2)(v/2) color(darkred)(= (-g/2 + 1) (v/2)^2)#

Compare to #60^o#:

#t_2 = (-(vsqrt3)/2 pm sqrt((vsqrt3/2)^2 - 4(-0.5)(0)))/(2(-0.5))#

#= (-vsqrt3/2 pm vsqrt3/2)/(2(-0.5))#

#0sec# is trivial. The #60^o# full-distance time is:

#= (-(vsqrt3)/2 - (vsqrt3)/2)/(-1)#

#= color(green)(vsqrt3 "s") => color(darkgreen)(t_"1/2" = vsqrt3/2 "s")#.

At this time, #y_"max"# is:

#color(darkred)(y_(f2)) = -g/2 (vsqrt3/2)^2 + (vsqrt3/2)(vsqrt3/2) color(darkred)(= (-g/2 + 1) (vsqrt3/2)^2)#

#color(darkred)(overbrace((cancel(v)sqrt3/cancel(2))^2)^(y_("max",2)) / underbrace((cancel(v/2))^2)_(y_("max",1)) = 3)#

Thus, #color(blue)(y_("max",2) = 3y_("max",1))#

For the horizontal distance, let #x_i = 0#:

#x_f = cancel(-1/2 a_x t^2)^(0) + v_xt#

(there is no acceleration due to the gun after the bullet leaves the gun)

#x_(f1) = v_(x1)t_1 = vcos(30^o)t_1#
#x_(f2) = v_(x2)t_2 = vcos(60^o)t_2#

Using the results from earlier (the full time):

#x_(f1) = (v)(sqrt3/2)(v) = sqrt3/2 v^2 "m"#
#x_(f2) = (v)(1/2)(vsqrt3) = sqrt3/2 v^2 "m"#

Thus, #color(blue)(x_(f1) = x_(f2))#

Aug 12, 2015

www.mpoweruk.com

I'll use this equation of motion:

#v^2=u^2+2as#

At the zenith #v^2=0# so this becomes:

#0=u^2-2gh#

For the projectile launched at #60^0#:

#0=(vcos30)^2-2gh_60#

#2gh_60=v^2(cos30)^2" "color(red)((1))#

For the projectile launched at #30^0#:

#0=(vcos60)^2-2gh_30#

#2gh_30=v^2(cos60)^2" "color(red)((2))#

Divide #color(red)((1))# by #color(red)((2))rArr#

#h_60/h_30=((cos30)^2)/((cos60)^2)=2.95#

To get the range we can use:

#S_60=vcos60xxt_60" "color(red)((3))#

#S_30=vcos30xxt_30" "color(red)((4))#

The times of flight are different but we can get their relationship:

#h_60=1/2"g"t_60^2" "color(red)((5))#

#h_30=1/2"g"t_30^2" "color(red)((6))#

Divide #color(red)((5))# by #color(red)((6))rArr#

#h_60/h_30=(t_60/t_30)^2=3#

So #t_60=t_30sqrt(3)#

Now substitute this into #color(red)((3))# and divide by # color(red)((4))rArr#

#(S_60)/(S_30)=(vcos60t_30sqrt(3))/(vcos30t_30)#

#S_60/S_30=(cos60sqrt(3))/(cos30)=(0.5xx1.732)/(0.86)#

#S_60/S_30=1#

If you check the graphic you will see you get the same range whenever you use a complementary pair of launch angles eg 70/20 etc.