Question #d2a4f
1 Answer
The solutions are:
#x = 2kpi +- arccos((sqrt3-1)/2) color(white)"XXXXX" k in ZZ#
Or in decimal form:
#x = 2kpi +- 1.196 color(white)"XXXXXX" k in ZZ#
Explanation:
Substitute
#2cos^2x + 2cosx - 1 = 0#
#2y^2 + 2y - 1 = 0#
Now use the quadratic formula.
#y = (-2+-sqrt(2^2 - 4(2)(-1)))/(2(2))#
#y = (-2+-sqrt(12))/4#
#y = (-2+-2sqrt3)/4#
#y = (-1+-sqrt3)/2#
So we have:
#cosx = (-1-sqrt3)/2 " " or " " cosx = (-1+sqrt3)/2#
But, since
#cosx = (sqrt3-1)/2#
Since cos(x) is the same as cos(-x), we can say that:
#x = +-arccos((sqrt3-1)/2)#
And we can't forget that rotating angles by
#x = 2kpi +- arccos((sqrt3-1)/2)#
Finally, plugging in
#x = 2kpi +- 1.196#
Final Answer