A football is kicked at an angle of 45 degrees from a distance of 34 meters and just clears a 3 meter high goal on its way down. To the nearest m/s what was its initial speed?

1 Answer
Jul 14, 2017

#v_0 = 19.1# #"m/s"#

Explanation:

WARNING: Rigorous Solution!

We're asked to find the initial speed of a projectile (football) given it was launched at an angle of #45^"o"# and travels a certain distance.

Here's what we know:

If it just clears the goal, with height of #3# #"m"# and a horizontal distance of #34# #"m"#, that means we can say at some point along its trajectory, it has position components

#x = 34# #"m"#

#y = 3# #"m"#

and

#alpha_0 = 45^"o"#

We can use the kinematics equations

#Deltay = v_0sinalpha_0t - 1/2g t^2#

and

#Deltax = v_0cosalpha_0t#

(I understand this is Precalculus, and you may want an answer involving parametric equations, but here's a Physics approach! These are equations used when an object is treated as a projectile, so don't worry now where these equations come from.)

Parametric equations will not give you the exact answer like this solution will (as terrifying as it is; most of it is just solving for a variable).

where

  • #Deltay# is the change in #y#-position, in this case #3# #"m"#

  • #Deltax# is the change in #x#-position, given as #34# #"m"#

  • #v_0# is the initial speed (what we're trying to find)

  • #alpha_0# is the launch angle, given as #45^"o"#

  • #t# is the time (we'll use this variable, even though time is not given)

  • #g# is the acceleration due to gravity near earth's surface, equal to #9.81# #"m/s"^2#

We recognize that the projectile has an #x#-position #3# #"m"# and #y#-position #34# #"m"# at the same time #t#.

Therefore, what we can do is isolate #t# in one equation, and plug that in for #t# in the other equation.

Isolating #t# in the first equation gives

#t = (v_0sinalpha_0 +- sqrt((-v_0sinalpha)^2 - 4(g/2)(Deltay)))/g#

Isolating #t# in the second equation:

#t = (Deltax)/(v_0cosalpha_0)#

Since #t# is equal at these positions, we can set these two equations equal to each other, and solve for #v_0#, the initial speed:

#((Deltax)(secalpha_0))/(v_0) = (v_0sinalpha_0 + sqrt((-v_0sinalpha)^2 - 2g(Deltay)))/g#

(#1/(cosalpha_0) = secalpha_0#)

I eliminated the #+-# sign because the football we know is on its way down, so the value for #t# must be the larger one.

Here's solving for #v_0# (skip to bottom if you don't want to see it):

Cross multiply:

#v_0(v_0sinalpha_0 + sqrt((-v_0sinalpha)^2 - 2g(Deltay))) = (g)(Deltax)(secalpha_0)#
#-------------------#
#v_0(v_0sinalpha_0 + sqrt((v_0)^2sin^2alpha - 2g(Deltay))) = (g)(Deltax)(secalpha_0)#
#-------------------#
#(v_0)^2sinalpha_0 + v_0sqrt((v_0)^2sin^2alpha - 2g(Deltay)) = (g)(Deltax)(secalpha_0)#
#-------------------#
#v_0sqrt((v_0)^2sin^2alpha - 2g(Deltay)) = (g)(Deltax)(secalpha_0) - (v_0)^2sinalpha_0#
#-------------------#
#(v_0)^2((v_0)^2sin^2alpha_0 - 2g(Deltay)) = ((g)(Deltax)(secalpha_0) - (v_0)^2sinalpha_0)^2#
#-------------------#
#(v_0)^4sin^2alpha_0 - (v_0)^2 2g(Deltay) = ((g)(Deltax)(secalpha_0) - (v_0)^2sinalpha_0)^2#
#-------------------#
#(v_0)^4sin^2alpha_0 - (v_0)^2 2g(Deltay) = g^2(Deltax)^2sec^2alpha_0 + (v_0)^4sin^2alpha_0 -2g(Deltax)(v_0)^2 tanalpha_0#
#-------------------#
#-2g(Deltay)(v_0)^2 - g^2(Deltax)^2sec^2alpha_0 + 2g(Deltax)(v_0)^2 tanalpha_0 = 0#
#-------------------#
Collect in terms of #v_0#:

#(v_0)^2(2g(Deltax)tanalpha_0 - 2g(Deltay)) - g^2(Deltax)^2sec^2alpha_0 = 0#
#-------------------#
#(v_0)^2(2g(Deltax)tanalpha_0 - 2g(Deltay)) = g^2(Deltax)^2sec^2alpha_0#
#-------------------#
Divide both sides by #2g(Deltax)tanalpha_0 - 2g(Deltay)#:

#(v_0)^2 = (g^2(Deltax)^2sec^2alpha_0)/(2g(Deltax)tanalpha_0 - 2g(Deltay))#
#-------------------#
#color(blue)(v_0 = (sqrt(g) (Deltax)secalpha_0)/(sqrt2 sqrt((Deltax)tanalpha_0 - Deltay))#

In all honesty, you could have just plugged in values from the start and solved for #v_0#, but here is a general equation you can use in any situation if you know the #x#- and #y#-positions and the launch angle #alpha_0#.

Plugging in our known values, we have

#v_0 = ((sqrt(9.81) (34))/(cos(45^"o")))/(sqrt2 sqrt((34)tan(45^"o") - 3))#

#= color(red)(19.1# #color(red)("m/s"#

It's clearly beautiful:)

We can even check this to make sure our solution is correct, by plugging everything into our original equation:

#((Deltax)(secalpha_0))/(v_0) = (v_0sinalpha_0 + sqrt((-v_0sinalpha)^2 - 2g(Deltay)))/g#

#(34)/((cos(45^"o"))(19.1)) = ((19.1)sin(45^"o") + sqrt((-(19.1)sin(45^"o"))^2 - 2(9.81)(3)))/9.81#

#2.52 = (13.5 + sqrt(182 - 58.9))/9.81#

#2.52 = (13.5 + 11.1)/9.81#

#2.52 = 2.51#

(slight rounding errors led to this, but it is correct!)