Curvature and Vectors?
I have been trying to work the idea behind curvature, as in #kappa = (d hat T)/ (ds) # , where #hat T# is the unit tangent vector, and have been hoping to do so using purely vector algebra
i can get this far....
position vector #vec r(t)# has tangent vector #vec v = vec dot r# and unit tangent vector #hat v = (vec v)/(abs ( vec v))#
using the chain rule
#kappa = (d hat v(t))/ (ds) = (d hat v(t))/ (dt)* (dt)/(ds) #
# = (d hat v(t))/ (dt)* 1/(dot s)= (d hat v(t))/ (dt)* 1/(abs (vec v)) #
as #dot s = abs (vec v)#
now
#(d hat v(t))/ (dt) = d/(dt) (vec v)/(abs(vec v))#
by quotient rule...is this too aggressive(??)
#= ( d/dt(vec v) abs(vec v) - vec v d/dt(abs(vec v)) ) /abs(vec v)^2#
#= ( vec a abs(vec v) - vec v d/dt(abs(vec v)) ) /abs(vec v)^2 qquad triangle#
and
#d/dt(abs(vec v)) = d/dt(sqrt(vec v * vec v)) #
# =1/2 * 1/(sqrt(vec v * vec v)) d/dt (vec v * vec v) #
# =(vec a * vec v)/(sqrt(vec v * vec v)) = (vec a * vec v)/(abs( vec v)) qquad square#
putting#square# into #triangle# :
#= ( vec a abs(vec v) - vec v (vec a * vec v)/(abs( vec v)) ) /abs(vec v)^2#
#= ( vec a (vec v * vec v) - vec v (vec a * vec v) ) /abs(vec v)^3 qquad circ#
that's still shy of the usual result ie
#(abs (vec v times vec a))/(abs(vec v)^3)#
and to further complicate matters, i make #circ# out to be:
#= ( vec v times( vec a times vec v ) ) /abs(vec v)^3 #
I have been trying to work the idea behind curvature, as in
i can get this far....
position vector
using the chain rule
as
now
by quotient rule...is this too aggressive(??)
and
putting
that's still shy of the usual result ie
and to further complicate matters, i make
1 Answer
Note:
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