What exactly do find when we dot and cross two vectors?

I know the properties and the equations for the two but what does the final result actually represent .

2 Answers
Mar 28, 2018

As both of them has got different aspects , we have to use both of them.

Explanation:

The dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers and returns a single number. This operation can be defined either algebraically or geometrically.

The cross product or vector product is a binary operation on two vectors in three-dimensional space and is denoted by the symbol ×. The cross product a × b of two linearly independent vectors a and b is a vector that is perpendicular to both and therefore normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming.

Mar 28, 2018

One way of looking at it...

Explanation:

Both dot and cross products actually come from quaternion arithmetic.

Quaternions are the four dimensional, associative, non-commutative division algebra over the reals, extending the Complex numbers.

A complex number is representable as #a+bi# where #a, b# are real numbers and #i# is the imaginary unit.

A quaternion is representable as #a+bi+cj+dk# where #a, b, c, d# are real numbers and #i, j, k# are orthogonal imaginary units satisfying:

  • #i^2 = j^2 = k^2 = ijk = -1#

  • #ij = k#, #jk = i#, #ki = j#, #ji = -k#, #kj = -i#, #ik = -j#

We can separate a quaternion into scalar and vector parts:

#a+bi+cj+dk = (a, < b, c, d >)#

Then quaternion addition and multiplication can be defined as:

#(a, vec(u)) + (b, vec(v)) = (a+b,color(white)(.) vec(u)+vec(v))#

#(a, vec(u)) (b, vec(v)) = (ab - vec(u) * vec(v),color(white)(.) a vec(v)+b vec(u)+ vec(u) xx vec(v))#

Using this kind of arithmetic, we can both multiply and divide vectors in #4# dimensional space.

Note that if the scalar part of two quaternions is zero then multiplication basically gives you the dot product and cross product simultaneously:

#(0, vec(u)) (0, vec(v)) = (-vec(u) * vec(v),color(white)(.) vec(u) xx vec(v))#

Quaternions are useful in mechanics, though not used so often nowadays.

Search for quaternion on Socratic for related questions.